However, the code is written entirely from scratch (as higuchuu4 did not release the source code to the public) in C#, based on the Universal Editor platform I have been working intensely on.
Features will include (sorted in order of priority):
- Animated textures (such as GIF and MNG) provided by changing the texture applied to the surface each frame.
- Chain multiple MMEffect renderer effect presets for a single model
- Save MMEffect presets selected for the models along with the animation file you are saving (will require an extension to the Polygon Movie Maker PMM document format, or a new PolyMo Live PML document format)
- Play animations and their associated songs from a Playlist file supported by the Universal Editor platform. Currently these include XSPF, WPL, ZPL, and M3U. Sound facilities will initially be provided by VLC.
- Remote control the interface over TCP/IP (to place the rendering software on the computer dedicated to the projector and keep the controlling computer separate)
- Synchronize stage lighting using a DMX interface - this is an extremely low-priority and out-of-my-expertise project, but something I'd like to see anyway (any DMX-using .NET developers out there?)
Estimated date of first release for this project? Don't push me. I just got out of school for the semester, I'm going to be hard at work hacking for the next few weeks. Sadly, I have to fix most of the deficiencies in the Universal Editor platform before even attempting to write a program based off of it!
Perhaps one day I will write a history of how the Universal Editor came to be. If it's not interesting to any of my (few) blog-followers out there, at least it will provide an entertaining story to distract me from coding if I ever have a hackers' block.
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