Thursday, November 10, 2011

[Universal Editor] Screenshot of model material editor

So I figured I'd update you on what's been going on with universal-editor... No, I don't plan on keeping the ugly and incomplete Ribbon interface, and currently the model editor only supports loading PMD and PMX files. PMD and PMX saving "works", kind of, but there are extreme issues with bone attachment and material colors. Once those bugs are fixed, I'd really like to figure out the Ghoul2 GLM format (used in some Quake 2 engine-based games) and id software's MD2 and MD3 formats (which are both free software, and also used in Quake 2 engine-based games).

This would theoretically enable anyone with GLM character models from their favorite Quake2 engine-based games to save those models as PMD files and import them into an editor that supports this format (such as Polygon Movie Maker...), albeit without the physics support, since I do not believe that file format supports physics (if I'm correct).