Saturday, January 28, 2012

why did this not get posted sooner?

A little preview of what is to come in the PolyMo Live! renderer.

This is just a test to see if the program could load the model from the Universal Editor ModelObjectModel.

It took quite a bit of work to actually get the PMDDataFormat to load the model file, and to convince OpenGL to display the model properly, but it finally worked out.

Sadly, textures don't work (I can't seem to figure out how the PMDDataFormat associates which textures go with which sets of vertices (meshes)... Anyone know anything about this?)

Take a look, it's pretty neat so far. Once I figure out how textures work, I can figure out how to take my software one step further than the original Polygon Movie Maker..... how to ANIMATE the textures!

Saturday, January 14, 2012

more pictures... yay =^.^=

This time, it's the remote-control interface login window for PolyMo Live!

(It doesn't do anything now. I just put that window together in 5 minutes... haha!)

If the application looks vaguely familiar, it's because PolyMo Live! is simply a bundle of plugins, editors, object models, and data formats for the Universal Editor platform. Notice that the god-awful Ribbon interface is gone. THAT project I've decided to put on the really-far-back burner for now.

Basically, I'm updating the Universal Editor codebase at the same time I'm working on PolyMo Live! It's really tough, finding out what features should be moved into Universal Editor (affecting all other UE platform-based applications as well) and what features should remain specific to PolyMo Live!

Take a look, it's pretty awesome so far. (The Editor has a concert set list file currently open. That Editor is about ... 45 percent complete? Maybe?)