Showing posts with label screenshot. Show all posts
Showing posts with label screenshot. Show all posts

Thursday, November 10, 2011

[Universal Editor] Screenshot of model material editor

So I figured I'd update you on what's been going on with universal-editor... No, I don't plan on keeping the ugly and incomplete Ribbon interface, and currently the model editor only supports loading PMD and PMX files. PMD and PMX saving "works", kind of, but there are extreme issues with bone attachment and material colors. Once those bugs are fixed, I'd really like to figure out the Ghoul2 GLM format (used in some Quake 2 engine-based games) and id software's MD2 and MD3 formats (which are both free software, and also used in Quake 2 engine-based games).

This would theoretically enable anyone with GLM character models from their favorite Quake2 engine-based games to save those models as PMD files and import them into an editor that supports this format (such as Polygon Movie Maker...), albeit without the physics support, since I do not believe that file format supports physics (if I'm correct).

Thursday, July 28, 2011

universal editor

So I just realized I haven't made a blog post in quite a while (four months actually) and since I haven't been very inspired musically, lately...

I'll make a post about programming instead!

I've been working on a project called universal-editor, which will be 100% free software (GNU GPLv3) and aims to open, edit, and save pretty much any file in the universe.

It does this by separating file formats and data "representations". For example, a Microsoft Word 2003 file, an Adobe PDF file, and an OpenDocument Text file all store the same data : formatted text. So one need only write a formatted text editor, define the three different file formats... and voilĂ ! Instant conversion between data formats!

So there's a lot of perks. Currently, not much is complete (and if it is, it hasn't been thoroughly tested). Right now I'm working on loading vocal synthesis sequences (VOCALOID VSQ files, UTAU UST files, and VirSyn CANTOR 2 VCP files).

Since MIDI files are also synthesized audio files, they use the same editor. So importing pre-made MIDI files, adding lyrics, and re-saving them as vocal synthesis files is a snap!

(Note that this editor CANNOT and probably will never aim to synthesize these vocal tracks. You will have to purchase VOCALOID2 or download UTAU in order to actually synthesize the vocals.)

Here's a screenshot:
universal editor screenshot free software gnu gpl gplv3